
Introduction
Welcome! This is a page for showcasing myself and the games I have worked on

Welcome! This is a page for showcasing myself and the games I have worked on

I am Harry Benjamin Vittus Örnö Persson, a former med school student turned fullstack dev turned game programmer working on a personal project in Unity right now with the hopes of it being a worthwhile endavour to show off both my skills in UI + gameplay programming and game design. Two fields I rather enjoy working in. But by no means the only ones I am capable in as I have during my time at TGA learned graphics programming, data managing, networking, design patterns, anti-pattern avoidance, teamwork, gameplay and amongst others tool development. Email [email protected] Phone +46-70 960 623 7


Genre: Autobattler Engine: Unity My main area of contribution: Gameplay, tooling, UI Inspiration: Storybook Brawl
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Genre: Puzzle Engine: Unity My main area of contribution: Gameplay Awards: Mobile Game of the year - Swedish Game Awards, Peoples choice award - The Rookies Inspiration: Lara Croft GO
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Genre: Exploration platformer Engine: Feather Engine (Custom inhouse engine) My main areas of contribution: Loading, gameplay Inspiration: Journey
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Genre: Action Platformer Engine: TGE My main area of contribution: UI Inspiration: Celeste
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Genre: ARPG Engine: Feather Engine (Custom inhouse engine) My main areas of contribution: Loading, gameplay Inspiration: Diablo 3
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Genre: Hack and slash Engine: TGE My main area of contribution: UI, sound Inspiration: Tunic
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Genre: Auto Runner Engine: Unity My main area of contribution: UI, sound Inspiration: Race the Sun
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